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This is a neutral zone face off play for the offensive blue line.  The Left Wing and Right Wing switch places with the Defense but are offset so that the player near the boards lines up directly behind the center (in this diagram the RW).

This defensive zone face off requires the center to win the face off to the defense lined up on the boards.

The formation for this face off play is the same as the regular 1/2 shock with the Left Wing and Left Defense switching places.  If the opponents don't cover the board side wing, or if you have a mis-match along the boards, the center can try to get the puck into the corner. RW needs to get to the puck and just get the puck to the front of the net where LW is crashing hard.

In this offensive zone face off, the center can either try and get the puck to the net off of the draw, or they can try to get it to RW who is coming in right behind them.  The Left Defense and the Left Wing switch places for the drop of the puck.  When the puck is dropped LD retreats back to their position on the blue line and LW goes hard to the net expecting the puck to get to the net from either the Center or Right Wing.

In this neutral zone (offensive blue line) face off play, the right defense and right wing switch positions.  The center and right defense have to tie up with the opponent opposite them.  The center tries to win the face off back to LD.  RW releases and looks for a quick pass from LD and tries to catch the opponents out of position as they attack the zone full speed.

 

The first option for this formation is winning the draw straight back to LD.  The left wing and center need to tie up with the player opposite them.  RD fires an angled pass off the boards as RW flies into the space behind the opponent defense.

The center needs to act like they are going to try and win the draw back to t he left wing.  Instead, they win the draw to LD on the boards.  LD then passes the puck behind the net to RW.  RW then has an optio to pass to the Center or Right Wing from behind the net.

The center needs to win the face off back to the Defense (in this case LD). RW and C both have to block out and prevent the opponents from getting quick pressure on LD.  Once the face off is won, LW sprints to the slot and opens up to receive a one-timer from LD.

The goal of this forecheck system is to create turnovers in the high slot. It works great when your team is wither very tired, or you are facing a team with superior talent. The system starts when the puck is dumped into the opponents zone. Let the opponents set up behind the net (don't chase the puck). The center forces their defense out from behind the net on their backhand. The two wingers are responsible for any players on their side of the ice from the face off dots to the boards. The defense work their way into the high slot looking for turnovers.

The idea behind the trap is to force the puck to the winger on the boards.  If players are positioned correctly, this player will have to force a play into the triangle.  Forcing the play through this area typically results in a turnover and good scoring chance.

This system can be a good curve ball to throw against your opponents. The idea is that it tempts them to use the middle of the ice as their only outlet and use your defense to take advantage of the turnovers in the high slot.  The center is key.

The 2-1-2 Forecheck is one of the most common forecheck used.  The idea is to always pressure the puck with two players until possesion is gained.  The third player needs to remain in the high slot for two reasons.  First, it is harder for opponents defense to cover the high slot area.  Second, if the opponents gain posession of the puck and break out, then the player in the high slot is in good position to help the defense and prevent an odd-man rush.  In this diagram, the w

The goal of this forecheck system is to create turnovers in the high slot. It works great when your team is wither very tired, or you are facing a team with superior talent. The system starts when the puck is dumped into the opponents zone. Let the opponents set up behind the net (don't chase the puck). The center forces their defense out from behind the net on their backhand. The two wingers are responsible for any players on their side of the ice from the face off dots to the boards. The defense work their way into the high slot looking for turnovers.

The idea behind the trap is to force the puck to the winger on the boards.  If players are positioned correctly, this player will have to force a play into the triangle.  Forcing the play through this area typically results in a turnover and good scoring chance.

This system can be a good curve ball to throw against your opponents. The idea is that it tempts them to use the middle of the ice as their only outlet and use your defense to take advantage of the turnovers in the high slot.  The center is key.

The 2-1-2 Forecheck is one of the most common forecheck used.  The idea is to always pressure the puck with two players until possesion is gained.  The third player needs to remain in the high slot for two reasons.  First, it is harder for opponents defense to cover the high slot area.  Second, if the opponents gain posession of the puck and break out, then the player in the high slot is in good position to help the defense and prevent an odd-man rush.  In this diagram, the w

This is a pick play that can be run from the Box and One formation.  The main idea of the box and one is to move the puck quickly between P1, P2, P4, and P5 to spread out the Penalty Killers.  When the Penalty Killers are spread out then the idea is to feed the puck to P3 for a shot from the slot.  If that is not working, then this play is an option.  In this diagram, P4 has the puck and moves towards P5,  P5 then also moves towards P4 to receive a drop pass behind the net.&n

The double swing break out has the advantage of giving several options to the player bringing out the puck.  D1 has to read the penalty killers and react to how they are forechecking.  D1 carries the puck up the center of the ice until pressured.  Depending on the pressure, he can pass it to F1, F2, or D2.  Ideally D1 should suck the forechecker in as far as possible so that when they pass the puck the forecheck is as far out of the play as possible.  The timing of F1 and D2

In this option, F2 sets up behind teh net with the puck.  F1 & F3 set up just below the face off dots making sure there is a lane to receive a direct pass from F2.  F2 needs to read where the penalty killers are commiting.  If one of the penalty killers pressures behind the net it makes it easy to find an open player in font.  Most likley the penalty killers will get caught looking at the puck at some point.  D1 or D2 can take advantage of this and slip in to the slot whe

This option of the overload requires F2 and D1 to read how the penalty killers react to a situation where F2 takes the puck behind the net.  If X1 gets takes away the pass to F1, then D1 slips quietly into the space that was just vacated. Typically X4 will get caught looking at the puck and that gives D1 the chance to skate into the slot undetected. If X1 does not take the bait, then the pass to F1 should be available.

Another option in the overload power play is the "pick".  When F2 gets the puck, they carry it behind the net.  F3 needs to position themselves between X2 and the net.  Their goal is to open up a passing lane across the goalie crease for F2 to pass to F1.  They also make it difficult for X2 to challenge F2 as they come out from behind the net.  Usually F1 is able to sneak in behind X1 as they watch the puck.  However, if X1 takes away the pass to F1, then F2 keeps the pu

Here is another option to run out of the Overload Power Play.  This is more commonly known as the Give & Go.  The idea is for F1 and F2 to Isolate X1 into a 2-1 situation.  F1 gives and the puck to F2 and breaks to the net and expects to receive the puck back in great scoring position. F3 has the option of blocking out X2 and creating traffic in front of the net or getting open on the far post.

The overload power play is one of themore popular systems to run because so many options can develop once it is set up.  This diagram is one of the many options available that can be run from both sides of the ice. In this set up, two key points are: F1 should be right handed if possible, and D1 should be left handed if possible (running this power play from the other side will require the opposite).

This power play systems is intended to spread out the penalty kill and create space in the slot to feed your best shooter.  Of course, you need to gain posession of the puck before you set it up by getting two players on the puck.  Once the puck is fed to the player in the slot, the players in the corner need to get to the net as fast as possible.  Quick puck movement is key.  This system works well if you have very skilled players that can move the puck quick enough to create a p

The most common penalty kill system to use against the umbrella is a diamond.  It is the job of the three players at the top of the umbrella to recognize that the opponents are using a diamond and get the puck down low to an outlet as soon as possible.  This way you can isolate one player down low and for a short time there is a 2 on 1 advantage.  Quick puck movement is the key.

This penalty kill will often give the opponents a look they have rarely seen before.  In this case we have stacked K1 and K2 on the right side of the ice just inside the red line.The key is for K1 to time their swing so that P1 has to make a decision about ten feet inside the blue line.  If K1 has a good angle, then the only play available to P1 will be a pass to P2.  K4 needs to anticipate this pass, and the moment it is made, K4 jumps P2.  If it is done correctly, P2 will have n

This is an aggressive penalty kill where the goal is to force a turnover before the red line.  K1 needs to force the puck carrier to one side and at the same time force a pass to the boards. Once the pass is made, K2 (or K3) will anticipate that pass and jump the new puck carrier.

This is one of the more common penalty kill systems.  It requires the penalty killers to be passive and allow the team on the power play to carry the puck out from behind their own net.  This diagram shows a standard power play breakout with the defense carrying the puck out from behind the net in the middle of the ice.  K1 attacks P1 from an angle and forces P1 to make a pass to P2.  K2 anticipates this pass and jumps P2 as he receives the pass.  The goal is to force a turn

Whe the puck goes to P2, K2 applies pressure and eliminates the pass to P1 by taking an inside to outside path.  When P2 passes puck to P3, K3 anticipates this pass and pressures P3 as fast as possible. If P3 makes the pass to P4, then K4 pressures P4. When K4 pressures P4, K1 fills in the low slot vacated by K4 until K4 returns.

This is a neutral zone face off play for the offensive blue line.  The Left Wing and Right Wing switch places with the Defense but are offset so that the player near the boards lines up directly behind the center (in this diagram the RW).

This defensive zone face off requires the center to win the face off to the defense lined up on the boards.

The formation for this face off play is the same as the regular 1/2 shock with the Left Wing and Left Defense switching places.  If the opponents don't cover the board side wing, or if you have a mis-match along the boards, the center can try to get the puck into the corner. RW needs to get to the puck and just get the puck to the front of the net where LW is crashing hard.

In this offensive zone face off, the center can either try and get the puck to the net off of the draw, or they can try to get it to RW who is coming in right behind them.  The Left Defense and the Left Wing switch places for the drop of the puck.  When the puck is dropped LD retreats back to their position on the blue line and LW goes hard to the net expecting the puck to get to the net from either the Center or Right Wing.

In this neutral zone (offensive blue line) face off play, the right defense and right wing switch positions.  The center and right defense have to tie up with the opponent opposite them.  The center tries to win the face off back to LD.  RW releases and looks for a quick pass from LD and tries to catch the opponents out of position as they attack the zone full speed.

 

The first option for this formation is winning the draw straight back to LD.  The left wing and center need to tie up with the player opposite them.  RD fires an angled pass off the boards as RW flies into the space behind the opponent defense.

The center needs to act like they are going to try and win the draw back to t he left wing.  Instead, they win the draw to LD on the boards.  LD then passes the puck behind the net to RW.  RW then has an optio to pass to the Center or Right Wing from behind the net.

The center needs to win the face off back to the Defense (in this case LD). RW and C both have to block out and prevent the opponents from getting quick pressure on LD.  Once the face off is won, LW sprints to the slot and opens up to receive a one-timer from LD.

In this offensive zone face off, the right wing lines up on the left slightly off of the hsh marks.

This penalty kill will often give the opponents a look they have rarely seen before.  In this case we have stacked K1 and K2 on the right side of the ice just inside the red line.The key is for K1 to time their swing so that P1 has to make a decision about ten feet inside the blue line.  If K1 has a good angle, then the only play available to P1 will be a pass to P2.  K4 needs to anticipate this pass, and the moment it is made, K4 jumps P2.  If it is done correctly, P2 will have n

This is an aggressive penalty kill where the goal is to force a turnover before the red line.  K1 needs to force the puck carrier to one side and at the same time force a pass to the boards. Once the pass is made, K2 (or K3) will anticipate that pass and jump the new puck carrier.

This is one of the more common penalty kill systems.  It requires the penalty killers to be passive and allow the team on the power play to carry the puck out from behind their own net.  This diagram shows a standard power play breakout with the defense carrying the puck out from behind the net in the middle of the ice.  K1 attacks P1 from an angle and forces P1 to make a pass to P2.  K2 anticipates this pass and jumps P2 as he receives the pass.  The goal is to force a turn

Whe the puck goes to P2, K2 applies pressure and eliminates the pass to P1 by taking an inside to outside path.  When P2 passes puck to P3, K3 anticipates this pass and pressures P3 as fast as possible. If P3 makes the pass to P4, then K4 pressures P4. When K4 pressures P4, K1 fills in the low slot vacated by K4 until K4 returns.

This is a pick play that can be run from the Box and One formation.  The main idea of the box and one is to move the puck quickly between P1, P2, P4, and P5 to spread out the Penalty Killers.  When the Penalty Killers are spread out then the idea is to feed the puck to P3 for a shot from the slot.  If that is not working, then this play is an option.  In this diagram, P4 has the puck and moves towards P5,  P5 then also moves towards P4 to receive a drop pass behind the net.&n

The double swing break out has the advantage of giving several options to the player bringing out the puck.  D1 has to read the penalty killers and react to how they are forechecking.  D1 carries the puck up the center of the ice until pressured.  Depending on the pressure, he can pass it to F1, F2, or D2.  Ideally D1 should suck the forechecker in as far as possible so that when they pass the puck the forecheck is as far out of the play as possible.  The timing of F1 and D2

In this option, F2 sets up behind teh net with the puck.  F1 & F3 set up just below the face off dots making sure there is a lane to receive a direct pass from F2.  F2 needs to read where the penalty killers are commiting.  If one of the penalty killers pressures behind the net it makes it easy to find an open player in font.  Most likley the penalty killers will get caught looking at the puck at some point.  D1 or D2 can take advantage of this and slip in to the slot whe

This option of the overload requires F2 and D1 to read how the penalty killers react to a situation where F2 takes the puck behind the net.  If X1 gets takes away the pass to F1, then D1 slips quietly into the space that was just vacated. Typically X4 will get caught looking at the puck and that gives D1 the chance to skate into the slot undetected. If X1 does not take the bait, then the pass to F1 should be available.

Another option in the overload power play is the "pick".  When F2 gets the puck, they carry it behind the net.  F3 needs to position themselves between X2 and the net.  Their goal is to open up a passing lane across the goalie crease for F2 to pass to F1.  They also make it difficult for X2 to challenge F2 as they come out from behind the net.  Usually F1 is able to sneak in behind X1 as they watch the puck.  However, if X1 takes away the pass to F1, then F2 keeps the pu

The overload power play is one of themore popular systems to run because so many options can develop once it is set up.  This diagram is one of the many options available that can be run from both sides of the ice. In this set up, two key points are: F1 should be right handed if possible, and D1 should be left handed if possible (running this power play from the other side will require the opposite).

This power play systems is intended to spread out the penalty kill and create space in the slot to feed your best shooter.  Of course, you need to gain posession of the puck before you set it up by getting two players on the puck.  Once the puck is fed to the player in the slot, the players in the corner need to get to the net as fast as possible.  Quick puck movement is key.  This system works well if you have very skilled players that can move the puck quick enough to create a p

The most common penalty kill system to use against the umbrella is a diamond.  It is the job of the three players at the top of the umbrella to recognize that the opponents are using a diamond and get the puck down low to an outlet as soon as possible.  This way you can isolate one player down low and for a short time there is a 2 on 1 advantage.  Quick puck movement is the key.

The idea behind the trap is to force the puck to the winger on the boards.  If players are positioned correctly, this player will have to force a play into the triangle.  Forcing the play through this area typically results in a turnover and good scoring chance.