Animated Ice Hockey Systems
This variation also requires the outside puck carrier to cut to the middle and leave the puck for the center. This time the player that leaves the puck will get it right back.
This option requires the player that makes the drop pass to find space in the high slot for a return pass.
Here is the first option in a series of options that are useful on 3 on 2 zone rush situations.
An example of how to kill a 5 on 3 penalty against a Box and One Power Play.
This 5 on 3 power play option places two players at the top of the box on...
This purpose of this breakout is to reverse the flow to the weak side of...
This breakout starts with the defense "wheeling" the puck behind the net...
Neutral Zone face off play designed to gain offensive zone possession.
Neutral zone forecheck where F1 and F2 apply pressure the opponents defense.
Neutral zone forecheck where F1 is responsible for applying pressure the defense.
This describes the responsibilities for a defensive zone face off loss.
This defensive zone system requires the wingers to help out down low while the center is responsible for covering the points.
The centers playing low means man on man coverage down low in the...
This objective ofthis penalty kill forecheck is to create a turnover...
This power play breakout offers three very good options. The best option...
Offensive zone face off designed to get the puck to the player with a great one time shot.
In this offensive zone face off both wingers will line up in front of the...
An offensive zone face off play to create a quick one-time shot by the wing.
An offensive zone face off play where the defense send the puck behind the net.
Create an offensive scoring chance with this neutral zone face off play.
The net side wing and defense switch places in this offensive zone face off play.
This variation of the half shock can be used when there is a mis-match on the wall.
A defensive zone face off play to try and create an offensive scoring chance.
Here is a common penalty kill system in which the two forwards line up in a stacked formation in the middle of the ice. The first player will force the pass and the second player will apply pressure towards the player receiving the pass.
The diamond PK Penalty kill is effective against the umbrella power play. Here is an overview on how to execute it.
The double stack penalty kill forecheck attempts to force the power play breakout to one side of the ice.
The most common penalty kill system to use against the umbrella is a diamond. It is the job of the three players at the top of the umbrella to recognize that the opponents are using a diamond and get the puck down low to an outlet as soon as possible.
The box and one power play can be very effective but requires a bit of higher end skill. Quick puck movement and decisions is required.
The overload power play is one of the more popular systems to run because so many options can develop once it is set up.
Here is another option to run out of the Overload Power Play. This is more commonly known as the Give & Go. The idea is for F1 and F2 to Isolate X1 into a 2-1 situation.
Another option in the overload power play is the "pick". When F2 gets the puck, they carry it behind the net. F3 needs to position themselves between X2 and the net.
This option of the overload requires F2 and D1 to read how the penalty...
Here is an option for the power play breakout. The defense will carry the puck up ice while two players swing to each side.
The main idea of the box and one is to move the puck quickly between P1, P2, P4, and P5 to spread out the Penalty Killers.
This is a very common forecheck in which the first two forwards pressure hard while the third forward stays high in the slot.
This system can be a good curve ball to throw against your opponents. The idea is that it tempts them to use the middle of the ice as their only outlet and use your defense to take advantage of the turnovers in the high slot.
The idea behind the trap is to force the puck to the winger on the boards. If players are positioned correctly, this player will have to force a play into the triangle.